My brother's and my submission for Ludum Dare #38.

Right-click to aim.

Left-click to fuel and launch the rocket.

First game we've ever made together and the first game I've ever done in Unity.

Some of the cool stuff:

The planet damage deformation is done using a 3D texture to store damage in spherical coordinates, then I upload this texture to the vertex shader where I deform the vertices by sampling the texture.

The waves on the fuel remaining display is done using a fragment as well that undulates the fragments that fall within the last .05 of the uv x coordinate.

My brother helped a lot in the idea and did all the audio.

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